RPG a Day: Day 5


What story does your group tell about your character?

Which group?  Which character?  I am not one of those gamers who has been blessed with a consistent gaming group, and even when I am I feel like I am the one running way too often.  So instead of answering this myself, I think I need to turn it over to the internet to see what they have to say.

What stories DO you people tell about my character(s)? Please reply to this post and tell your stories!

Advertisements
Tagged

9 thoughts on “RPG a Day: Day 5

  1. markwalt says:

    Well, first of all, this is tough because you’re usually my GM. But three of your characters stand out, in my mind.

    Playing Blowback, s story game about spies who’ve been burned, you played “Marge”, a former war buddy of mine. The character was cool, but not all that special. What was fun, for me, was the roleplay interaction between our two characters.

    “Marge, I got a thing.” “A thing, boomer? Or a THING?” “Well, it’s kind of a THING, I guess, but it’s also sort of a thing.”

    In a Midnight Urchin game at Dragonflight, you played a Combat Moyle (Mohel). That was hilarious. If any gentiles reading this don’t know what a Moyle is, google it 🙂 Since it’s also a last name, best to google the Yiddish word “mohel”.

    Those two are fun, but the best, has got to be “Doctor Suicide” from our Truth & Justice game. Dr. Suicide has the power of “invulnerability” but the trappings of that power, are that he appears to take the damage, but just isn’t hurt. So a gunshot wound leaves bloody holes, a knife wound might split him open. He doesn’t really care, he just continues on, the damage appearing to slowly heal, like Deadpool. And, since it’s Truth & Justice, he can do a spin-off stunt, using a defensive ability in a offensive way, so he causes psychic trauma to people by hurting himself and showing them the result, effectively skeeving them out.

    In one memorable scene, my bruiser character, named Sergeant Steel, just missed catching the bad guy, having used his super strength to crash his way through a wall. But the bad guy was getting away in a car. Steel looked around for something to throw at the car.

    Ed leans over at the game table, being in character as Doctor Suicide, and jabs his thumb into his chest. “Me!” he says, “Use me!”

    So, Sergeant Steel grabs Doctor Suicide, and throws him at the speeding car. I rolled poorly, so all I managed to do was send Doctor Suicide through the rear window and into the back seat. So Ed, as Dr. Suicide, used his offensive stunt to frighten the driver, pulling his organs out of his body and putting them on display. “How do you like this? Huh?” The driver crashed the car and was subsequently captured.

    It was the funniest, and probably the grossest, scene I’ve ever had in a superhero game.

  2. I tell tales of Shosuro Kando, which you shared in a previous post. And Bob the Beluga.

  3. Steve Wilson says:

    This goes back a while, but I wanted to share memories of “Wombat” Dundee, a member of Team Sunset in our old Justice, Inc. (a pulp adventure game) campaign. Despite being a hard-drinking, big-knife wielding ancestor of “Crocodile” Dundee, he somehow remained the calm center of a very crazy world. This was despite
    >> marrying the mad scientist’s daughter, Ophelia Monroe (and her attendant animal-men).
    >> adopting two Turkish orphans who may or may not have been human.
    >>finding out his father was off partying with the Djinn (leading to his dropping into the scene, literally, from time to time).
    >>being declared “He Who Walks Backwards” and thus hunted by the worldwide Cthulhu Cult.
    >>having to solve the temporal morality puzzle of agreeing to go back in time to kill someone who desperately wanted to die but couldn’t, and then finding himself confronted by his target as a eight-year old.
    >>starting the “Wombat Dundee Ranch for the Disenfranchised” to support all the NPC’s that were left as innocent bystanders by the PC’s escapades.
    Again, Dundee somehow managed to be the usual voice of reason in all this–well worth some memories.

  4. Steve Schonberger says:

    Over the years, I’ve spent a lot more time as a gamemaster than as a player (though that’s much less the case with my Seattle gamer friends than in past locations), so it’s hard to think of a great player story. So instead I have a story about a memorable adversary.

    Back in the 1980s, my group played a lot of Traveller. The toughest boss enemy they faced was a starship that was somewhat overpowered for its size — because it had no human crew, just a vindictive artificial intelligence. (In typical Traveller, AI is seen as a menace, and is generally beyond the reach of commonplace technology. But this AI was the work of an enemy, and took some technological shortcuts.) After a few skirmishes that the players escaped, they managed to acquire a surprise for the AI: a few nuclear missiles, which the AI thought were out of reach of anyone other than elite government forces.

    The AI was equipped with nuclear dampers, but only enough to cover an escape from a chance encounter with the enemy government forces. The players launched a flood of missiles, which the AI expected to withstand through a combination of point defense fire and heavy armor, but the nuclear missiles surprised it, and caused heavy damage in spite of the nuclear dampers and other defenses.

    It knew it was too damaged to escape, so it went all out on attack, trying to damage the players’ ship to the point that they couldn’t finish off the AI ship.

    Unfortunately for the AI, human damage control efforts outpaced the AI’s robots, and the players crippled the AI’s power plant, destroyed its missile launchers, and finally destroyed the bridge and AI “brain”.

    Furthermore, the players manage to capture the AI ship’s most valuable part: its jump drive. Eventually they sold it for a fortune, and used the money (and a pledged trade-in on their old ship) to put in an order for a new, custom ship.

    However, the AI wasn’t completely defeated. When it concluded that it was likely to be destroyed, it transmitted enough data to back up its memories to a hidden receiver a few light years away. So, a few years later (and campaign time sometimes advances rapidly in Traveller), the AI was back, even more vindictive than ever.

  5. tyrapendragon says:

    I remember you as “The Mighty Quinn” in John’s “I Hate Space Game.” I loved the interactions between you and Mark’s character, “The Man.”

    I also remember how annoyed your character Marvin McMalapert got at the fact that Cindy Lou Who and Sam I am were being much worse than you. Also the sounds you made firing your Snubulous Popper.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: