Damon Sainte, PI


Yesterday I ran a game of “Damon Sainte, PI” for my friend Maureen Pisani and +Sophie Lagace .  This is a sporadic campaign I run in the Masterbook system using the Bloodshadows setting, which is a sort of pulp/fantasy/horror mashup (West End Games was always good at mashups).  I have a bunch of pregens centered loosely around the character of Damon Sainte, a washed up private detective trying to put his life back together after unknown cultists murdered his family.

Last night Damon (played by Sophie) and Cat (a former skinpit fighter turned club owner, played by Maureen.  Investigated a strange cult, composed entirely of Sentinals (the Galitia police force) that was capturing and sacrificing criminals to some sort of god of justice.  +Sophie Lagace is writing up the game, and there should be a recap shortly.

I really like Masterbook, despite its being old and somewhat clunky.  For a crunchy system, it does what it does quite well.  The cards pack a lot of information into a very small and convenient format – they handle sub-plots, unexpected plot twists, initiative, dramatic skill resolution, give approved actions that shift combat away from “I hit it!” and give bonuses to PCs.   The only difficulty with cards is the “oops, I lost one” factor.

Aside from the old TORG, Bloodshadows is the setting for Masterbook that I like best.  Yes, I know that the setting has enough big holes in it to drive a train through, that the setting makes no sense, and all that.  Who bloody cares?   A lot of the setting (for example the wilderness filled with horrible monsters that keeps travel between the cities at a minimum) is really there as a big fence telling players “The you are in is the boundary of the campaign.  It’s a city campaign.  The entire rest of the world exists only as context.”  Putting big, tough monsters out there for the PCs to fight may not have been the best idea (if you stat them, the PCs WILL KILL THEM) but it serves to give the GM and the players an idea of the actual campaign boundaries.

Trying to make spells or other FX in Masterbook is its one big drawback.  The system for figuring out effect number, feedback, casting time, etc. is at once both amazingly comprehensive, and horrifyingly inadequate, while involving enough calculations to land a rover on Mars.  Thankfully (oh yes, thankfully) West End was kind enough to supply a whole bunch of pre-made spells for various systems.  So far as I have been able to tell, if you have spells from Torg you can happily use them with little modification in Bloodshadows and save yourself the time and effort of doing your taxes multiple times per character.

The resolution mechanics, while being a bit confusing at first, are easily grasped by players after only a few go arounds, which is a real relief.

All in all, I have had a lot of fun with Damon Sainte, PI, and consider it one of the more successful campaigns I have ever developed.  I AM considering giving a try at converting the characters to D6, just because I have the D6 Bloodshadows and I think it would make an interesting comparison, but I have a feeling that it wouldn’t give the same depth and variety of characters.

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One thought on “Damon Sainte, PI

  1. […] Edmund ran a game for our friend Maureen and I; Maureen played Cat the former pit fighter who now owns the casino […]

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